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Triple Canfield Solitaire

Triple Canfield is played with three standard decks (156 cards). There are seven tableaus that contain one cards each. The objective is to move all cards to the twelve foundations by building them up by the same suit.

Odds of winning: Very High

Almost every game is winnable (99%).

Skill Level: Balanced

Winning involves skill and luck equally.

How to Play Triple Canfield

Game Objective

The goal of Triple Canfield is to move all 156 cards to the foundation piles. You achieve this by building sequences of cards up by the same suit that start with an Ace and end with a King. You win when the twelve foundations each contain a complete sequence of thirteen cards.

Foundation Rules

  • There are twelve foundations.
  • Initially containing one card face up in the first foundation.
  • The foundations build up by the same suit. Foundations may build around-the-corner (an Ace may move onto a King).
  • For example the 2♠ may move onto the A♠ and the 2♦ may move onto the A♦. Starting with the J♣ the following sequence may build on top Q♣ K♣ A♣ 2♣.
  • Empty foundation spaces may be filled with the same initial rank dealt to the first pile at the beginning of the game.

Tableau Rules

  • There are seven tableaus.
  • Initially containing one card face up in each tableau.
  • The tableaus build down by alternating color.
  • For example the 5♠ may move onto the 6♦ and the 5♥ may move onto the 6♣. Starting with the 5♥ the following sequence may build on top 4♠ 3♦ 2♣.
  • Sequences of cards built down by alternating color may move together as a group.
  • Empty spaces are automatically populated with a card from the reserve. When the reserve is empty any card or valid sequence of cards may move together to fill an empty tableau.

Reserve Rules

  • There is one reserve.
  • Initially containing twenty-five cards face down and one card face up in the reserve.
  • The top card is movable.
  • Once empty the reserve remains empty.

Stock Rules

  • The stock deals three card face up to the waste when tapped.
  • An unlimited number of passes through the stock is permitted. There is no restriction on how many times the waste can be redealt to the stock.

Waste Rules

  • There is one waste.
  • The waste is initially empty.
  • The top card is movable.
  • Once empty the waste remains empty until more cards move from the stock.