Play the game of Corners in your browser. Learn the rules and what it takes to win with our guides below.
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Corners Solitaire

Corners is a closed game played with a single deck (52 cards). There are five tableaus that contain one cards each. The objective is to move all cards to the four foundations by building them up by the same suit.

Difficulty: Average

Rules provide a challenge.

Odds of winning: Very Low

Win about 2 in 25 games (8%).

Duration: Moderate

5 to 10 minutes per game.

Skill Level: Mostly Luck

Winning is mostly determined by luck. A small amount of skill is involved.

How to Play Corners

Build foundations up by the same suit and wrap around on Kings. Fill empty foundations with the same rank dealt at the beginning of the game. No building on the tableau. Empty tableaus automatically fill from the stock then with any card. Stock deals one to waste with no more than two redeals.

Game Objective

The goal of Corners is to move all fifty-two cards to the foundation piles. You achieve this by building sequences of cards up by the same suit that start with an Ace and end with a King. You win when the four foundations each contain a complete sequence of thirteen cards.

Foundation Rules

  • There are four foundations.
  • Initially containing one card face up in the first foundation.
  • The foundations build up by the same suit. Foundations may build around-the-corner (an Ace may move onto a King).
  • For example the 3♠ may move onto the 2♠ and the 3♦ may move onto the 2♦. Starting with the J♣ the following sequence may build on top Q♣ K♣ A♣ 2♣.
  • Empty foundation spaces may be filled with the same initial rank dealt to the first pile at the beginning of the game.

Tableau Rules

  • There are five tableaus.
  • Initially containing one card face up in each tableau.
  • The top card is movable.
  • Empty spaces are automatically populated with a card from the stock. When the stock is empty any single card may move to an empty tableau.

Stock Rules

  • The stock deals one card face up to the waste when tapped.
  • The stock permits two redeals (three passes through).

Waste Rules

  • There is one waste.
  • The waste is initially empty.
  • The top card is movable.
  • Once empty the waste remains empty until more cards move from the stock.