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Castle's End Solitaire

Castle's End is an open game (all 52 cards are displayed face up at the beginning of the game). There are ten tableaus that contain five cards each. The objective is to move all cards to the four foundations by building them up by the same suit.

How to Play Castle's End

Build foundations up by the same suit and wrap around on Kings. Fill empty foundations with the same rank dealt at the beginning of the game. Build tableaus up or down by the same suit and wrap around on Kings and Aces. Fill empty tableaus with any card.

Game Objective

The goal of Castle's End is to move all fifty-two cards to the foundation piles. You achieve this by building sequences of cards up by the same suit that start with an Ace and end with a King. You win when the four foundations each contain a complete sequence of thirteen cards.

Foundation Rules

  • There are four foundations.
  • The foundations are initially empty.
  • The foundations build up by the same suit. Foundations may build around-the-corner (an Ace may move onto a King).
  • For example the 4♠ may move onto the 3♠ and the 4♦ may move onto the 3♦. Starting with the J♦ the following sequence may build on top Q♦ K♦ A♦ 2♦.
  • Empty foundation spaces may be filled with the same initial rank dealt to the first pile at the beginning of the game.

Tableau Rules

  • There are ten tableaus.
  • Initially containing fifty cards face up in the tableau.
  • The tableaus build up or down by the same suit. Tableaus may build around either corner (an Ace may move onto a King or a King may move onto an Ace).
  • For example the 8♠ may move onto the 7♠ or the 9♠. Starting with the Q♥ the following sequence may build on top K♥ A♥ K♥ Q♥.
  • The top card is movable.
  • Any single card may move to an empty tableau.

Reserve Rules

  • There are two reserves.
  • Initially containing one card face up in each reserve.
  • The top card is movable.
  • Once empty the reserves remain empty.